Overview
A shoulder-perspective game I developed for a college course. Contains a small mazebuilding system. I was responsible for modeling assets, designing the mazebuilding interface, and animating characters.
Mazebuilding Interface
To faciliate the mazebuilding system, I visualized the player's surroundings with a 7x7 grid interface. New maze tiles generate in the world when players drag and drop maze pieces onto the grid. The system was designed to feel intuitive and satisfying to use.
The player can pick up maze pieces from the environment to use in the mazebuilding interface. Different maze pieces represent different maze tiles, forcing players to think creatively when constructing their maze.
Environment
As more maze tiles generate, enemies begin spawning in the environment. Their spawn rate increases as the player continues to build the maze. To visually enhance the maze without obstructing the player's path, chairs are randomly generated and rotated along the hallways.
Further Reading
Resources used during project development.